Item #
|
Situation |
Required Play or Action |
|
1 |
Foul Pop in Catcher’s area |
Call for It.
Pop-ups have enormous backspin on the ball. Adjust to the backspin by turning your back to the field of
play. Most pop-ups will come back
towards the field of play due to the spin so you will be in the best position
to catch it. Take off your facemask immediately but throw it AWAY from the direction of the ball
towards a fence. You can do this
while keeping your eyes on the ball.
You must keep your eyes on the ball until you have caught it.
Do not throw the mask into fair territory. After the catch look around immediately
for another play—other runners on base will be watching to see if you are
prepared to throw after the catch. See Chart C-1. |
|
2 |
Wild Pitch or Passed Ball |
Throw off facemask just as
above. Hustle to the ball and
IMMEDIATELY be prepared to throw the ball either: ·
to home plate—a direct line drive throw/toss at
the knees of the covering player ·
to another base affecting a LEAD RUNNER ONLY
(secondary runners should be ignored 99% of the time) quickly crow-hop and
release the ball-no big windup. THROW
ON A LINE--arc’d throws will not get the runner out. |
|
3 |
Catching with runners on base |
Catchers should not be in the full squat position
because too much time is wasted getting upright to throw. Rather, the catcher needs to be half-squatting with thighs
parallel to (even with) the ground.
This permits a quick step forward, throw, and release. Your bare hand should not be behind your
back but rather behind your catcher’s glove in a fist position. This makes you more able to transfer the
ball to your throwing hand, it’s in a better position to pull back to throw,
and you are still protecting it by having it behind your glove (instead of
behind your back, in a fist, when no runners are on base). See Chart
C-2. |
|
4 |
Fielding Bunts |
Call the play, since 1B, 3B and Pitcher will also
be rushing towards the plate. If the
catcher is handling AND: the ball is directly on the 1st base
line (within a foot) then: ·
approach the ball in a
straight line & pick up the ball with your bare hand ·
take one strong step towards the pitcher’s mound in order to get the
proper angle to 1st base so you won’t hit the runner with your
throw ·
Do NOT think—just do. the ball is towards 1st base but not on
the base line then: ·
approach the ball in a
curving fashion so that your back is to the pitchers mound once you reach the ball ·
position yourself so that your feet are on either side of the ball
WITH YOUR LEFT FOOT TOWARDS 1ST BASE. ·
scoop the ball into your glove
and throw to 1st. the ball is towards the 3rd base side
then: ·
approach the ball in a
straight line and scoop up the ball ·
make a glove-side turn in order to set your feet towards 1st
base ·
point your left leg towards 1st base & throw (for
right-handed catchers). Take off your facemask even for
bunts. Do not look at where the
facemask is thrown. Even in bunt
plays the facemask can partially obstruct your vision. Timing is everything
when fielding a bunt. See Chart C-3.
|
|
5 |
General Bunting Awareness |
Learn to recognize a bunting situation. Catcher should be in the “runners on base position” if you suspect a bunt. Otherwise, if surprised, KNOW THE BASERUNNING SITUATION. Be prepared to throw to the base that: ·
the lead runner is approaching ·
is a sure out. Throwing to 1st
base should be your “sure out” after there are no other options. This is tricky—don’t take too long looking
around before you throw to 1st.
Take a quick look, decide, and throw. ·
has a realistic chance of being out in your opinion. If there are no options, then hold the
ball and return it to the pitcher. Make sure that in your eagerness to throw out a
runner you DO NOT CAUSE BATTER INTERFERENCE by leaning for the ball and
accidentally causing the bat to hit your glove. If so, the batter will be
awarded 1st base. |
|
6 |
Hit and Run |
Same rules as # 5 above. You must read the situation, be positioned in a half-squat,
receive the ball and quickly throw to the lead base that is being attempted.
The batter will even swing at somewhat poor pitches so be prepared. |
|
7 |
Play at the Plate |
Throw off your facemask away from the field of
play so that your field of vision is improved. Straddle the 3rd base line standing just a bit
towards the right side. Expect the
throw to be waist-high so that you can adjust to a low or high throw. After catching the ball, IMMEDIATELY bring
your glove to the ground so that the runner slides directly into your
glove. It is best to apply the tag
with two hands. There will probably
be runner contact so you need to make sure that the ball doesn’t get knocked
out of your glove. See Chart C-4. |
|
8 |
Intentional Walk |
Stand up and point in the 1st base
direction. The pitcher will pitch the
ball about 3-4 feet OUTSIDE to make sure that a ball is called AND the batter
can’t hit it. The catcher needs to
shuffle sideways (quickly) to catch the ball. After 4 such throws the batter walks. This is only done on
directions from a coach unless you have been given permission to call it
yourself. The catcher is responsible
for relaying the play to the pitcher through a sign. See
Chart C-5. |
|
9 |
Pitch-out |
Same as above but the catcher waits until the last
moment before rising out of a squat position and moving outside of the strike
zone. This is generally done when a steal
by the LEAD RUNNER is anticipated.
The pitch-out puts you in position to strongly throw her out. This is only done on directions from a
coach unless you have been given permission to call it yourself. The
catcher is responsible for relaying the play to the pitcher through a sign. See
Chart C-6. |
|
10 |
Dropped 3rd strike |
The batter will attempt to reach 1st
base if the 3rd strike is dropped or gets by the catcher. The catcher must: ·
Always be aware of the ball/strike count ·
Be prepared to quickly pick up the ball barehanded and chase the runner and tag her OR throw to 1st baseman who will step on 1st
to get the force out. If the batter
successfully reaches 1st base the out WILL NOT BE COUNTED that
resulted from the strikeout. ·
If the bases are loaded the catcher merely has to step on home plate
to get the force-out. A throw to 1st
base is not necessary. |
|
11 |
Stealing Home play with runner on 1st
and 3rd base |
This play attempts to get the runner at 3rd
to steal home and be tagged out by the catcher or by a rundown between 3rd
and Home. The catcher throws the ball
to either the 2nd baseman or the shortstop when the runner on 1st
base is expected to steal. Either the
2B or SS (whichever one is the called play) breaks towards the pitchers
mound, catches the line drive throw and immediately throws back hard to the
catcher. This should cause the 3rd
base baserunner to either retreat to 3rd, be tagged out at home or
be caught in a rundown. This is
only done on directions from a coach unless you have been given permission to
call it yourself. The catcher is responsible for relaying the play to
the pitcher, 2B & SS through a sign.
See Chart C-7. |
|
12 |
Backing up a play at 1st base with no
one on base |
The catcher must get out of the squat position and
run down the 1st base line to act as a backup to the 1st
baseman when a sharp hit is made into right field. The throw from RF to 1B (if a slow runner) might be poor; the
catcher needs to back it up and be prepared to throw to 2nd or 1st
if necessary. The pitcher can fill this role instead. |
|
13 |
Throwing out runners attempting to steal |
Catchers are in the half-squat position. You must catch the ball and QUICKLY
transfer the ball to your throwing hand, take a strong step forward and throw
a strong overhand. Aim for the knees
of the covering fielder. Remember
that a line drive throw that reaches the base on one bounce is better than an
arc throw. NEVER THROW TO 2ND BASE TO CATCH A STEALING RUNNER IF
THERE IS ALREADY A RUNNER ON 3RD BASE (unless #11 above is the
called play). Doing so will
surely cause the run to score. |
|
14 |
Blocking Bad Pitches |
A routine part of the catcher’s job is to block
poor pitches. This is done by having
your body and glove jointly be the blocking barrier. Blocking
pitches that are too far inside or outside or bounce directly in front of
the plate can make the difference
between winning and losing the game because baserunners will advance if
the ball gets by the catcher. See Chart C-2. There are three other “rules of thumb” for
blocking poor pitches once you have identified them as being “poor”: ·
Your job is to block a
poor pitch—not to catch it. Too often
a catcher will try to “catch” a wild/poor pitch, swipe at it, and have the
ball go over or under their glove.
The ball then goes back to the backstop ensuring that the runner
safely steals the base. Your 1st priority is to
block the ball. Your 2nd priority is to
pick it up (barehanded) and be ready to throw. ·
Begin to shift your body towards the path of a bad pitch BEFORE IT
HITS THE GROUND. If you wait
until the ball hits the ground before you move it may be too late to block
it. ·
Don’t take off your
facemask when attempting to block a poor pitch. It may take a bad hop and hit your
face. Protect yourself. If, however, the ball gets by you and goes
to the backstop, you may throw off your facemask to improve your vision. |
|
15 |
Calming down your pitcher or reinforcing the play |
Call time out --- tell her to focus
one-pitch-at-a-time and ONLY on the catcher’s mitt. Remind her of the count/# outs/where the play is. If the entire infield is in the huddle,
then reinforce all of the above making sure that each player knows what they
are going to do if the ball comes to them. |