Step
#
|
Pitching Step |
Required Action |
|
1 |
Ball Grip |
Grip the ball so that index, middle and ring
fingers go ACROSS the seams. You
should “feel” the seam in the upper part of your fingers—right above the
knuckles. The thumb should hold the
ball directly on the opposite side of the ball. Lastly, the ball should not lie flat in the palm of your
hand. Instead, there should be a
slight gap between your hand and the ball.
This puts the control into your fingers rather than the whole hand. See Chart P-1 |
|
2 |
Stepping Back versus Stepping Forward at beginning
of pitching motion |
Stepping forward at all times is the required motion. However, you are permitted to shift
your weight backward from the pivot leg to the stride leg prior to your
forward motion as long as you don’t step backwards. Rocking backward on your stride leg (without
lifting the foot) is considered the beginning of the pitching motion. All other motion must be continuous and
forward. Your body weight needs to be either resting on your stride
leg (left leg for right-handed pitchers) prior to starting your pitching
motion OR shifted to your stride leg as discussed above (as long as a
backward step is not taken). Both feet need to be touching the rubber
with the right foot (pivot foot) in front of the left foot (stride foot). The ball of your front foot should be just
over the rubber so that it can function as a push-off later in your pitching
motion. The left foot just needs to barely touch the rubber with
the toe. See Chart P-2 (Top). |
|
3 |
Movement of arms at beginning of motion |
Start with the ball either at the center of your
body (navel) or on the pitching side.
Extend both arms toward an
imaginary point about halfway towards home plate in order to start the
momentum of your pitching motion.
This enables you to have as much of a 360-degree windmill motion as possible. If you start your motion sticking your
arms directly towards home plate then the most your windmill motion will be
is 270 degrees and you will be limited in the speed you can attain. When
you start your arm motion you must also begin
to shift your body weight from the stride leg to the push-off (pivot) leg. This starts all of the momentum for the
remainder of your pitching motion.
Keep your gloved arm extended out in front of you. See Chart P-2 (Top). |
|
4 |
Start of windmill rotation |
Due to #3 above, your windmill motion is now beginning very close to your knee
(close to 360 degrees). As you
quickly bring your arm upward you need to turn your shoulder towards 3rd
base (for right-handed pitchers).
This is also known as “opening your shoulder”. This needs to be done naturally without
interruption from your windmill arm swing.
You begin to open your shoulder
when your pitching arm is straight out in front of you towards home plate. Your shoulder stays open while your arm
goes to the top of the swing and begins to come back down. You
stop keeping your shoulder open when your backswing arm now becomes straight
out towards 2nd base. See Chart P-2 (Bottom). The windmill arm needs to go back as
straight as possible towards center field - it should not have an angle
towards 3rd base or 1st base. See Chart P-6 (Bottom). |
|
5 |
Movement of the stride leg |
The
stride leg needs to be in the “straight line” direction towards home
plate. This should be a fairly long
stride but not so long that you lose your balance. It is an explosive but controlled motion towards home plate.
You should begin your stride
when your windmill arm is straight out in front of you. The
stride leg should land (end) on the ground in front of you AT THE SAME TIME that your shoulder
closes (#5 below) and your hip snaps forward (#6) below. See Chart P-2 (Bottom) and
Chart P-4. |
|
6 |
Pitching shoulder movement |
Your
shoulder needs to close and realign towards home plate during the last part
of your windmill motion. The important thing to remember is to
never let your shoulder come back any further than level with the pitching
rubber. If you come back too far
then your pitch will go outside (to a right-handed hitter). If you come back not far enough then your
pitch will go inside (to a right-handed hitter). See Chart P-3. |
|
7 |
Mechanics of ball release #1: Snapping the hip towards home plate |
Your shoulder and hip are aligned together when
you pitch so that the hip and shoulder
both close together as discussed in # 3 above. The key difference is that the hip movement should be
consciously done while the shoulder movement is “along for the ride”. The muscles in the hip area are among the
strongest in the body and need to be properly used in order to get more speed
from your motion. During the
motion when your windmill arm is behind you, pointing level towards center
field, is when you begin to snap your hip forward (but not past being level
with the pitcher mound; just like the shoulder). It is this hip snapping motion that begins pulling your pivot
leg towards home plate. See Chart P-3 and Chart P-2 (Bottom). |
|
8 |
Mechanics of ball release #2: Snapping the wrist towards home plate
& then towards your shoulder |
The actual
release point of the ball is when your arm swing is pointing directly down at
the ground. The trick in getting the ball going
towards the catcher is the wrist snap.
Just when your arm is extended straight down is when you snap your
wrist upward and release the ball.
This wrist snap also provides more speed into your throw. The pitcher must learn to cock the wrist
when the ball is directly overhead in the windmill motion (bend the wrist
back towards the top of the arm). The
cocked wrist is what permits the wrist snap to fully occur. Without learning this method of pitching you
will not be able to master more complicated pitches later in your career such
as a curve, drop and riser. After you
have released the ball, continue your follow-through with bent wrist upwards
toward your shoulder. See Chart P-5 and P-6. |
|
9 |
Back leg mechanics |
Your back
(pivot) leg should be dragged forward from the motion of your hip
snap, your overall momentum, and from a final push off the ball of that foot. The
push-off begins when your arm is behind you pointing towards center field and
when your hip begins to snap forward (coordinated with #4 and #6
above). All of this coordinated
movement results in the explosive movement forward. After the push-off your back leg should drag forward generally towards
home plate. The back pivot foot must
remain in contact with the ground at all times. You should see a line in the dirt after a few pitches to ensure
that you are doing this correctly.
This puts you in a more balanced defensive position in case the ball
is hit. See Chart P-4 & P-6 (Bottom). |
|
10 |
Ready for Defense |
Since your gloved arm is in front of you during
your windmill AND at the end, you are
in position to field a line drive back directly at the pitcher. Your body is also more balanced in order
to react to a hit in any direction. See Chart P-6 (Bottom). |
|
11 |
Watching Signs from Catcher |
The pitcher must be alert at all times for signs
from the catcher such as: pitch-out, intentional walk & trick plays to
surprise a runner on base. See Catcher section. |
Item #
|
Situation |
Required Play or Action |
|
1 |
Wild Pitch or Passed Ball with runner on 3rd
base (no matter how many outs there are) |
The pitcher
must cover home IMMEDIATELY. Stand
directly in front of home plate (towards pitchers mound) with bent knees and
feet angled slightly towards 3rd base. Prepare to receive the toss from the catcher and apply the
tag. Your glove needs to sweep down
to the ground in front of the plate ON THE THIRD BASE LINE to ensure that the
runner slides into your glove. This
will involve a twisting motion at the hips/waist towards 3rd. |
|
2 |
Foul Pop to Catcher with runner on 3rd
base (with fewer than 2 outs) |
Here, again, the pitcher must
IMMEDIATELY cover home plate since the runner has the option to tag-up
from 3rd base. You must be
prepared to receive the toss from the catcher and apply the tag in the same
manner as described above in #1. Be
prepared to chase the runner back towards 3rd and initiate a
rundown.
|
|
3 |
Covering 1st base |
There may be a situation when a ground ball is hit
between 1st and 2nd base. The 2nd baseman fields the ball but the 1st
baseman is out of position because she tried to field it. The
pitcher must run over and cover 1st base receiving the toss
from the 2nd baseman enroute (while running). You must complete the play by stepping on
1st base prior to the batter.
The pitcher will generally touch the base and immediately retreat or
run right through the base into foul territory. Either way the pitcher must
then be alert and prepared to make another throw if someone is on 2nd
or 3rd. IN GENERAL,
THE PITCHER SHOULD ALWAYS TROT A FEW STEPS TOWARDS 1ST BASE WHEN
THE BALL IS HIT ON THE 1ST BASE SIDE IN CASE THIS HAPPENS. |
|
4 |
Backing up bases |
The Team Defense section contains a number of
plays with balls hit to the outfield. All of these require movement by the
pitcher away from the pitcher’s mound. These should be studied and learned. |
|
5 |
Pop-ups to Pitcher (with fewer than 2 outs) |
The pitcher needs to call the play loudly. After
the 2-handed catch, you must IMMEDIATELY be alert and be prepared to throw to
another base. Listen to your team
members for direction. If the pop-up
is behind the mound listen for the calling of the 2nd baseman or
shortstop. The pitcher should yield
to their call because they have a much better view of the play and are moving
forward rather than backwards. |
|
6 |
Bunts with no one on base OR runner on 1st
base only with no chance for the out at 2nd |
Charge towards home plate and listen for the
catcher to declare who has the play.
If the pitcher, scoop the ball into your glove, SET YOURSELF, and throw to 1st base. By the time you have scooped up the ball,
the batter will probably be no more than 4 steps towards 1st
base. Therefore, you have PLENTY OF TIME to make sure that your throw is accurate. |